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5 Faster Windmill: Placeable, generates 1.5 per second and costs 60 and 20, only 7 can be placed.1 Windmill: Placeable, generates 1 per second, costs 50 and 10, only 7 can be placed.ONLY if you selected Greater Spikes previously. 9 Spinning Spikes: Placeable, costs 30 and 20, only 15 can be placed, deals 45 damage.ONLY appears if you selected Greater Spikes previously at Age 5. 9 Poison Spikes: Placeable, costs 35 and 15, only 15 can be placed, deals 30 damage, gives 5 second Poison for another 25 Total Damage, if not prevented.5 Greater Spikes: Placeable, costs 30 and 10, only 15 can be placed, deals 35 damage.1 Spikes: Placeable, costs 20 and 5, deals 20 damage when touched, only 15 can be placed.Provides very good protection for your base. 7 Castle Wall: Placeable, costs 35, only 30 can be placed, ONLY appears if you have chosen Stone Wall previously at Age 3.
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3 Stone Wall: Placeable, costs 25, only 30 can be placed, provides better protection for your base.1 Wood Wall: Placeable, costs 10, only 30 can be placed.Pizza: Removed, Identical to Cheese, but costed 30.7 Cheese: Consumable, takes 25 and heals 30 damage immediately and 50 damage over the next 5 seconds (10 per second).3 Cookie: Consumable, heals 40 Health and costs 15.1 Apple: Consumable, heals 20 Health and costs 10.Gathers 4 per hit, 0 per hit for anything else. 6 Mc Grabby: Steals 250 from opponents when hit.6 Wooden Shield: A tool that blocks projectiles and reduces melee damage by 80%, secondary weapon.2 Stick: 1 damage, 7 resources per hit, primary weapon.The attack speed of the target hit is reduced for a short amount of time after hit. Attack speed is 3 times that of the tool hammer. 2 Daggers: 20 damage, 1 resource per hit, primary weapon.2 Bat: 20 damage, 1 resource per hit, primary weapon.2 Polearm: 45 damage, 1 resource per hit, heavily reduces movement speed (30% reduction), primary weapon.ONLY appears if you have chosen Crossbow at Age 8. 9 Musket: A ranged weapon that costs 10 upon use and deals 50 damage per Musket Ball, Secodnary Weapon.ONLY appears if you have chosen Crossbow previously at Age 8. 9 Repeater Crossbow: A ranged weapon that costs 10 upon use and deals 30 damage per arrow, Secondary Weapon.ONLY appears if you have chosen the Hunting Bow previously at Age 6. 8 Crossbow: A Ranged Weapon that costs 5 upon use and deals 35 damage per arrow, Secondary Weapon.6 Hunting Bow: A ranged weapon that costs 4 upon use and deals 25 damage per arrow, Secondary Weapon.8 Katana: Greater range and damage, Primary Weapon Deals 40 Damage, ONLY appears if you have chosen Short Sword previously at Age 2.2 Short Sword: 35 damage, 1 Resources per hit, reduces move speed, Primary Weapon.Gold ore yields 8 rather than 5 (3 Bonus), Primary Weapon, ONLY appears if you have chosen Hand Axe previously at Age 2. 8 Great Axe: 35 damage, 4 Resources per hit.You get 6 per hit rather than 5 (+1 Bonus), Primary Weapon. 2 Hand Axe: 30 damage, 2 Resources per hit.6 Great Hammer: Does increased damage to Structures, Secondary Weapon.1 Tool Hammer: 25 damage and 1 resource per hit, primary weapon.Age 9: Repeater Crossbow (8), Musket (8), Poison Spikes (5), Spinning Spikes (5), Spawn Pad.Age 8: Katana (2), Great Axe (2), Crossbow (6), Power Mill (5).Age 7: Castle Wall (3), Cheese (3), Turret, Platform, Healing Pad, Blocker, Teleporter.Age 6: Hunting Bow, Great Hammer, Wooden Shield, Mc Grabby.Age 5: Greater Spikes, Faster Windmill, Mine, Sapling.Age 2: Short Sword, Hand Axe, Polearm, Bat, Daggers, Stick.Age 1: Tool Hammer, Apple, Wood Wall, Spikes, Windmill (all of these items from the start of the game).(Special thanks to unknown for the help!) Age Items Note 2: This table follows EXP values that have been acquired from Windmills. Note: This table appears to follow roughly under this graph. The values have been rounded to the nearest functional number as you can't earn a fraction of an XP, so if it technically has a decimal, you need to earn one more XP.
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Note: Upon Aging Up, even if you had more XP than was needed, none is carried over.